Initialize engine version: 2018.3.5f1 (76b3e37670a4)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 740M (ID=0xfdf)
    Vendor:   
    VRAM:     1982 MB
    Driver:   25.21.14.2531
Begin MonoManager ReloadAssembly
- Completed reload, in  0.097 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 1.713901 ms
Galaxy SDK was initialized
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Searching for compatible XInput library...
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/Little Misfortune/Little Misfortune_Data/Mono/libxinput1_4.dll
Found Xinput1_3.dll.
PlayerPrefs Key 'AC_Little_Misfortune_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Little_Misfortune_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameObject Main was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameObject Main was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.499375 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 9564.
Total: 23.592649 ms (FindLiveObjects: 0.589260 ms CreateObjectMapping: 0.576432 ms MarkObjects: 21.517837 ms  DeleteObjects: 0.908692 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 2.710255 ms
The referenced script (SteamworksManager) on this Behaviour is missing!
 
(Filename:  Line: 195)

The referenced script on this Behaviour (Game Object 'SteamworksManager') is missing!
 
(Filename:  Line: 294)

PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1590 unused Assets to reduce memory usage. Loaded Objects now: 19916.
Total: 37.950417 ms (FindLiveObjects: 1.949092 ms CreateObjectMapping: 0.686330 ms MarkObjects: 34.103121 ms  DeleteObjects: 1.211447 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19916.
Total: 39.007066 ms (FindLiveObjects: 1.183224 ms CreateObjectMapping: 0.660245 ms MarkObjects: 37.103730 ms  DeleteObjects: 0.059439 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 378 -> priority: 1 
  Thread -> id: 1238 -> priority: 1 
  Thread -> id: 4f8 -> priority: 1 
  Thread -> id: e68 -> priority: 1 
